Struct flow_sdk::algorithms::secp256k1::rand::distributions::UnitSphereSurface[][src]

pub struct UnitSphereSurface;
Expand description

Samples uniformly from the surface of the unit sphere in three dimensions.

Implemented via a method by Marsaglia1.

Example

use rand::distributions::{UnitSphereSurface, Distribution};

let sphere = UnitSphereSurface::new();
let v = sphere.sample(&mut rand::thread_rng());
println!("{:?} is from the unit sphere surface.", v)

  1. Marsaglia, George (1972). Choosing a Point from the Surface of a Sphere. Ann. Math. Statist. 43, no. 2, 645–646. 

Implementations

Construct a new UnitSphereSurface distribution.

Trait Implementations

Returns a copy of the value. Read more

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Generate a random value of T, using rng as the source of randomness.

Create an iterator that generates random values of T, using rng as the source of randomness. Read more

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