Struct flow_sdk::algorithms::rand::rngs::JitterRng[][src]

pub struct JitterRng { /* fields omitted */ }
Expand description

A true random number generator based on jitter in the CPU execution time, and jitter in memory access time.

Implementations

Create a new JitterRng. Makes use of std::time for a timer, or a platform-specific function with higher accuracy if necessary and available.

During initialization CPU execution timing jitter is measured a few hundred times. If this does not pass basic quality tests, an error is returned. The test result is cached to make subsequent calls faster.

Create a new JitterRng. A custom timer can be supplied, making it possible to use JitterRng in no_std environments.

The timer must have nanosecond precision.

This method is more low-level than new(). It is the responsibility of the caller to run test_timer before using any numbers generated with JitterRng, and optionally call set_rounds. Also it is important to consume at least one u64 before using the first result to initialize the entropy collection pool.

Example
use rand_jitter::JitterRng;

fn get_nstime() -> u64 {
    use std::time::{SystemTime, UNIX_EPOCH};

    let dur = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
    // The correct way to calculate the current time is
    // `dur.as_secs() * 1_000_000_000 + dur.subsec_nanos() as u64`
    // But this is faster, and the difference in terms of entropy is
    // negligible (log2(10^9) == 29.9).
    dur.as_secs() << 30 | dur.subsec_nanos() as u64
}

let mut rng = JitterRng::new_with_timer(get_nstime);
let rounds = rng.test_timer()?;
rng.set_rounds(rounds); // optional
let _ = rng.next_u64();

// Ready for use
let v: u64 = rng.next_u64();

Configures how many rounds are used to generate each 64-bit value. This must be greater than zero, and has a big impact on performance and output quality.

new_with_timer conservatively uses 64 rounds, but often less rounds can be used. The test_timer() function returns the minimum number of rounds required for full strength (platform dependent), so one may use rng.set_rounds(rng.test_timer()?); or cache the value.

Basic quality tests on the timer, by measuring CPU timing jitter a few hundred times.

If successful, this will return the estimated number of rounds necessary to collect 64 bits of entropy. Otherwise a TimerError with the cause of the failure will be returned.

Statistical test: return the timer delta of one normal run of the JitterRng entropy collector.

Setting var_rounds to true will execute the memory access and the CPU jitter noice sources a variable amount of times (just like a real JitterRng round).

Setting var_rounds to false will execute the noice sources the minimal number of times. This can be used to measure the minimum amount of entropy one round of the entropy collector can collect in the worst case.

See this crate’s README on how to use timer_stats to test the quality of JitterRng.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Return the next random u32. Read more

Return the next random u64. Read more

Fill dest with random data. Read more

Fill dest entirely with random data. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

Wrap the input message T in a tonic::Request

Return a random value supporting the Standard distribution. Read more

Generate a random value in the range [low, high), i.e. inclusive of low and exclusive of high. Read more

Sample a new value, using the given distribution. Read more

Create an iterator that generates values using the given distribution. Read more

Fill dest entirely with random bytes (uniform value distribution), where dest is any type supporting AsByteSliceMut, namely slices and arrays over primitive integer types (i8, i16, u32, etc.). Read more

Fill dest entirely with random bytes (uniform value distribution), where dest is any type supporting AsByteSliceMut, namely slices and arrays over primitive integer types (i8, i16, u32, etc.). Read more

Return a bool with a probability p of being true. Read more

Return a bool with a probability of numerator/denominator of being true. I.e. gen_ratio(2, 3) has chance of 2 in 3, or about 67%, of returning true. If numerator == denominator, then the returned value is guaranteed to be true. If numerator == 0, then the returned value is guaranteed to be false. Read more

👎 Deprecated since 0.6.0:

use SliceRandom::choose instead

Return a random element from values. Read more

👎 Deprecated since 0.6.0:

use SliceRandom::choose_mut instead

Return a mutable pointer to a random element from values. Read more

👎 Deprecated since 0.6.0:

use SliceRandom::shuffle instead

Shuffle a mutable slice in place. Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more