Struct flow_sdk::algorithms::secp256k1::rand::rngs::JitterRng [−][src]
pub struct JitterRng { /* fields omitted */ }
Expand description
A true random number generator based on jitter in the CPU execution time, and jitter in memory access time.
Implementations
Create a new JitterRng
. Makes use of std::time
for a timer, or a
platform-specific function with higher accuracy if necessary and
available.
During initialization CPU execution timing jitter is measured a few hundred times. If this does not pass basic quality tests, an error is returned. The test result is cached to make subsequent calls faster.
Create a new JitterRng
.
A custom timer can be supplied, making it possible to use JitterRng
in
no_std
environments.
The timer must have nanosecond precision.
This method is more low-level than new()
. It is the responsibility of
the caller to run test_timer
before using any numbers generated with
JitterRng
, and optionally call set_rounds
. Also it is important to
consume at least one u64
before using the first result to initialize
the entropy collection pool.
Example
use rand_jitter::JitterRng;
fn get_nstime() -> u64 {
use std::time::{SystemTime, UNIX_EPOCH};
let dur = SystemTime::now().duration_since(UNIX_EPOCH).unwrap();
// The correct way to calculate the current time is
// `dur.as_secs() * 1_000_000_000 + dur.subsec_nanos() as u64`
// But this is faster, and the difference in terms of entropy is
// negligible (log2(10^9) == 29.9).
dur.as_secs() << 30 | dur.subsec_nanos() as u64
}
let mut rng = JitterRng::new_with_timer(get_nstime);
let rounds = rng.test_timer()?;
rng.set_rounds(rounds); // optional
let _ = rng.next_u64();
// Ready for use
let v: u64 = rng.next_u64();
Configures how many rounds are used to generate each 64-bit value. This must be greater than zero, and has a big impact on performance and output quality.
new_with_timer
conservatively uses 64 rounds, but often less rounds
can be used. The test_timer()
function returns the minimum number of
rounds required for full strength (platform dependent), so one may use
rng.set_rounds(rng.test_timer()?);
or cache the value.
Basic quality tests on the timer, by measuring CPU timing jitter a few hundred times.
If successful, this will return the estimated number of rounds necessary
to collect 64 bits of entropy. Otherwise a TimerError
with the cause
of the failure will be returned.
Statistical test: return the timer delta of one normal run of the
JitterRng
entropy collector.
Setting var_rounds
to true
will execute the memory access and the
CPU jitter noice sources a variable amount of times (just like a real
JitterRng
round).
Setting var_rounds
to false
will execute the noice sources the
minimal number of times. This can be used to measure the minimum amount
of entropy one round of the entropy collector can collect in the worst
case.
See this crate’s README on how to use timer_stats
to test the quality
of JitterRng
.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for JitterRng
impl UnwindSafe for JitterRng
Blanket Implementations
Mutably borrows from an owned value. Read more
Wrap the input message T
in a tonic::Request
fn gen_range<T, B1, B2>(&mut self, low: B1, high: B2) -> T where
T: SampleUniform,
B1: SampleBorrow<T>,
B2: SampleBorrow<T>,
fn gen_range<T, B1, B2>(&mut self, low: B1, high: B2) -> T where
T: SampleUniform,
B1: SampleBorrow<T>,
B2: SampleBorrow<T>,
Generate a random value in the range [low
, high
), i.e. inclusive of
low
and exclusive of high
. Read more
Sample a new value, using the given distribution. Read more
fn sample_iter<T, D>(&'a mut self, distr: &'a D) -> DistIter<'a, D, Self, T>ⓘ where
D: Distribution<T>,
fn sample_iter<T, D>(&'a mut self, distr: &'a D) -> DistIter<'a, D, Self, T>ⓘ where
D: Distribution<T>,
Create an iterator that generates values using the given distribution. Read more
Fill dest
entirely with random bytes (uniform value distribution),
where dest
is any type supporting AsByteSliceMut
, namely slices
and arrays over primitive integer types (i8
, i16
, u32
, etc.). Read more
Fill dest
entirely with random bytes (uniform value distribution),
where dest
is any type supporting AsByteSliceMut
, namely slices
and arrays over primitive integer types (i8
, i16
, u32
, etc.). Read more
Return a bool with a probability p
of being true. Read more
Return a bool with a probability of numerator/denominator
of being
true. I.e. gen_ratio(2, 3)
has chance of 2 in 3, or about 67%, of
returning true. If numerator == denominator
, then the returned value
is guaranteed to be true
. If numerator == 0
, then the returned
value is guaranteed to be false
. Read more
use SliceRandom::choose instead
Return a random element from values
. Read more
use SliceRandom::choose_mut instead
Return a mutable pointer to a random element from values
. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more